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OVERVIEW

Witches and Warlocks, or what is more dualistically defined as Coven are...... 

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All vampires are created into what is called a "Heritage" by the general culture of vampires. These bloodlines determine much about a individual vampire and links them via a unnatural family tree. This includes but is not limited to, appearance, abilities, political power, strengths, weakness and more. Below you will find the accepted Heritages and their appropriate lore, abilities and other aspects of each. 

 

Vampiric society varies from region to region and from country to country, and almost always is hierarchal based on seniority or experience. Generally, these hierarchies are regional and thus consist of a certain Heritage. However, in the Americas the war for dominance still rages on. These Americanist vampires were those whom fled their homes due to selfish desire for land or fear of those whom were in power. 

 

"The blood of the covenant is thicker than the blood of the sire" is a phrase that has importance in the New World. While packs of vampires exist on other continents, these packs were squads typically loyal to a elder vampire and were mostly Heritage exclusive, at least before modern age. The New World on the other hand has a perpetual civil war raging in the shadows of cities.

 

Vampires from all types of bloodlines have joined in packs for a common cause in the Blood Economy. This wealth comes from many assets but the most important is territory where humans live their very lives. With the many varying values of different packs, from a desire to be kind to humans to one where humans should be treated as property, these packs play games of politics and often times ends with vampiric corpses lining the alleyways of the city's underworld.

ADVANTAGES

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ALCHEMY

Unlike popular culture, Lycans are not werewolves. Lycans in The Grimscape are monsters at their very core. While the wilds created them for a purpose, the nature of the lycan is drenched in pure bloodlust. These creatures are the apex hunters, embodying all the most fearsome traits of the predators that live across the world, including that of humans. 

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SPELL CASTING

Unlike popular culture, Lycans are not werewolves. Lycans in The Grimscape are monsters at their very core. While the wilds created them for a purpose, the nature of the lycan is drenched in pure bloodlust. These creatures are the apex hunters, embodying all the most fearsome traits of the predators that live across the world, including that of humans. 

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FAMILIAR

A familiar is a semi immortal creature that is tied to a Witch's soul. A familiar can not die until the Witch dies. Should the body be destroyed, it will always reform. They are loyal to their master and are eager to serve. Often times being used in many forms of spells, may it be used for blood sacrifice or testing. They come in many forms, almost always take the form of household pets.

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